Lynda: Advanced Unity 3D Game Programming with Michael House
Advanced | 3h 46m | 577 MB | Project Files | Software used: Unity 3D
Unity is the number one game engine, the favorite of game developers working on iOS apps and console games alike.
This course picks up the programming side of Unity, continuing where our other Unity courses leave off. Michael House concentrates on scripting, custom GUI controls,
prefab customization, multiplayer networking features like chat, and optimizations that will make your game play better on mobile devices and desktops alike. Take a
deep dive into Unity's controls and learn how to build more interactive, high-performance 3D games.
Enabling/disabling with scripts
Translating, rotating, and scaling objects with scripts
Working with mouse and keyboard input
Creating custom GUI controls like progress bars
Loading assets with scripts
Creating prefabs dynamically
Making remote procedure calls
Synchronizing object transforms
Finding slow code
Optimizing data access
Extending the editor
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