Digital Tutors Game Asset Production Pipeline In Unreal Engine | 1.25 GB
In this series of tutorials we will discuss the pipeline for creating a static mesh game asset for Unreal Engine 4. Well start out by discussing some general set up tips you should take note of before creating content for Unreal Engine 4.
Then well jump into creating a game mesh based on a high poly mesh that we provide. Here well discuss how to quickly create a low resolution mesh and how to retopologize it with enough detail to capture our high resolution detail in a normal map. Then well learn how to UV our mesh and how to bake out the crucial maps for creating a high quality game asset.
After that well learn how to quickly create textures using dDo a powerful procedural texturing software. Then well start to wrap up the tutorial by finalizing our asset with materials collisions and LODs until we finally import the asset into Unreal Engine 4.
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