Digital Tutors Retopology Techniques In Maya Lt | 539 MB
With the advent of the high-resolution sculpting workflow the modeled assets we create can sometimes be difficult to work with in their native state. For this reason various tools are typically used to create a new pipeline-friendly topology for the model. There are different methods for creating this geometry and its important that the method we use be quick efficient and gives us the control we require.
Maya LT is built specifically for game workflows so it has some tools focused on creating new topology. Well cover setting up our reference model so the new topology we create will snap to the surface. Well talk about using Quad Draw to interactively place points and polygons across our models surface. Well also cover the Shrink Wrap functionality and talk about edge flow concerns as we create a new mesh for a bird creature.
Well also cover some of the ways we can customize how Quad Draw functions and look at methods for speeding up the retopology process on unusual shapes. In the end of this training youll be able to create optimized meshes out of your own high-resolution sculpts.
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