The Gnomon Workshop - Environment Sculpting With David Lesperance
English | .mp4 | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 1.01 GB
This lecture will provide an in-depth look at the workflow David Lesperance uses to design environments.
Starting off, he will cover basic concepts of asset building including kit bashing, grid space modeling, basic UVs and asset cleanliness.
Normal and displacement mapping will also be covered. Dave will then move into his lighting setups using V-Ray.
He will discuss lighting and rendering in V-Ray, covering HDRI and physical camera setups, along with efficient render settings.
Throughout the class David will be sharing many time-saving tips and tricks that he uses in his day-to-day workflow for 3ds Max, ZBrush and Photoshop.
Rock and Stone Sculpting Techniques
Rock and Stone Map Generation
Architectural Detail Construction
Architectural Detail Sculpting - part 1
Architectural Detail Sculpting - part 2
Architectural Detail Rendering for Presentation
Final Scene Breakdown and Asset Creation
Landscape and Vegetation Creation
Landscape Rendering and Compositing Techniques
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