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Free Full Download The Gnomon Workshop: Concept Design Workflow vol 1 + vol 2


The Gnomon Workshop: Concept Design Workflow vol 1 + vol 2



The Gnomon Workshop: Concept Design Workflow vol 1 + vol 2
The Gnomon Workshop Concept Design Workflow vol 1 + vol 2 | 4.85 GB

Concept Design Workflow Vol 1: Composition Sketching with Aaron Limonick
In this lecture and demonstration, Aaron Limonick shares a number of rapid sketching techniques for use in any production environment. Beginning with a 'blank canvas' in Adobe Photoshop, Aaron demonstrates the creative process behind designing for an ultimately collaborative effort, the purposes of different types of sketches, and finally the importance of painting value studies and color keys in a quick and effective manner. Using the methods of a traditional painter in a digital medium, students will learn how to bridge the gap between a variety of quick ideation sketches and a finished concept painting with a sense of story.
Chapters
Intro
Sketching Talk
Composition Methods Demo
Value Study
Color Key Intro
Painting Opaques
Adding Details
Adding Detail with Alpha Channels
Recap and Outro

Concept Design Workflow Vol 2: Using Modo and Photoshop to Visualize Design with Aaron Limonick
In this lecture and demonstration, Aaron Limonick explains his illustration and design process using 3D software and 2D painting. Using Modo as a visualization tool, Aaron demonstrates different methods of using a 3D model to start a finished illustration. Setting up lighting and rendering in his 3D scene, he then applies textures and paint in Photoshop to produce a finished illustration. Explaining function as much as form, Aaron explains his thought process behind creating such environmental designs, and how said techniques are used only to support the original inspiration and design. In a continuation of Concept Design Workflow: Volume 1, he shares the full design process from a fast color key sketch, to a 3D render and final illustration ready for production.

Chapters
Intro and setting up Modo scene 1
Setting up Modo scene 2
Setting up Modo scene 3
Texture Application
Integrating paint and photo with alpha channels 1
Integrating paint and photo with alpha channels 2
Integrating paint and photo with alpha channels 3
Designing new elements
Designing bg elements and ships
Lighting adjustments and finishing touches
Outro

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