Stan Winston School - ZBrush Character Design: Dynamesh Sculpting TechniquesStan Winston School - ZBrush Character Design: Dynamesh Sculpting Techniques
Audio: aac 48000 Hz stereo | Video: h264 yuv420p 1280x720 24.00 fps
31 Lessons | 02:52:56 | MP4 | 2.54 GB
The latest playground for character creation is within the digital frontier. Whether because of time constraints or simply looking for new ways to express creativity ZBrush is quickly becoming a go-to tool for many designers.
With his own personal style John Mahoney takes you through his techniques for using the ZBrush program as he attempts a digital sculpture inspired by one of his own physical sculptures.
Stretching and working with the digital clay
New ways of thinking about anatomy
Adding subtools to the figure
Adding and subtracting to add texture and veins
Insert meshes to add to the overall design
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