3Dbuzz Game Assets In 3ds Max Volume 2 | 892.09 MB
In the second Max series well look at creating game ready textures and geometry for foliage. In the first half well be painting textures in Photoshop and then creating our assets to apply them to. From there well learn how to bake textures from high poly geometry in 3DS Max. When were done youll have a solid grounding and an early start on the hardest part of game environment creation.
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