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Free Full Download Stan Winston School : How to Design Creatures - Sculpture to Photoshop


Stan Winston School : How to Design Creatures - Sculpture to Photoshop



Stan Winston School : How to Design Creatures - Sculpture to Photoshop
Stan Winston School: How to Design Creatures - Sculpture to Photoshop | 3.34 GB

Creature FX artist and master monster maker, Casey Love (PREDATORS, AVP:REQUIEM, MEN IN BLACK 3) teaches you how to quickly sculpt a rough creature maquette in WED clay and then import it into Photoshop to add detail and finalize your design.
TUTORIAL HIGHLIGHTS
- Pros and cons of sculpting with WED clay
- Breakdown of sculpting tools
- Importing the correct photo for digital usage
- Using reference photos for textures
- Using color and painting in Photoshop
Approximate Run Time: 03:15:30

Chapters:
- Title and Introduction - 00:00:00
- Tools - 00:00:55
- Getting Started - 00:03:49
- Roughing Out Basic Forms - 00:12:53
- Tooling the Clay - 00:20:41
- Sculpting Styles - 00:29:57
- Features and Expression - Adding Forms as the Lizard-Man Takes Shape - 00:35:49
- Keeping it Rough - No Fuss Design - 00:44:49
- Essential Outline - Eyes, Ears and Head - 00:47:35
- Raking and Refining - 00:50:45
- Adjusting Final Forms - 00:55:29
- Secondary Forms - 01:00:39
- Strengthening and Softening Shapes - 01:11:34
- Detailing Techniques - Eyebrows, Eyelids, Nostrils and the Jaw - 01:15:51
- Finishing Details - 01:24:20
- Last Looks - A Hint of Fine Detail - 01:30:28
- Smoothing the Clay and Prepping for Photography - 01:37:36
- Importing the Stills into Photoshop - 01:44:13
- Reference Photos - 01:46:12
- Painting a Base Layer - 01:47:45
- Layers of Texture - 01:51:06
- Integrating and Scaling Texture Features from Reference - 01:54:55
- Liquify, Warp and Distort - 02:00:12
- Bringing in the Left Eye - 02:04:15
- Bringing in the Neck - 02:08:32
- Creating the Right Eye - Duplicate, Flip, Perspective - 02:11:55
- Blending Layers - Left Jaw and Cheek - 02:15:03
- Texturing the Large Areas - 02:20:29
- Dodging and Burning - Underjaw and Right Side Body Texture - 02:26:04
- Merging Layers and Correcting Detail - 02:30:19
- Head Texture - 02:32:41
- Remaining Detail Texture - The Nose - 02:38:17
- Adding Ridges on the Back - The Filter Function - 02:39:56
- Coloring - 02:43:07
- Painting Scales - 02:51:26
- Happy Accident: Experimental Layer - Painting the Scales on Top of the Head - 03:06:33
- Hardware and Software - 03:08:49
- Dodging and Burning for Realistic Finish - 03:14:29
- Final Touches: Sharpening Scales, Blending Color and Addressing Problem Areas - 03:24:52
- Detailing the Neck: Dodging and Burning - 03:27:51
- Tightening Up the Edges - 03:31:28
- Wrap Up - 03:34:31

HOme:_https://www.stanwinstonschool.com/tutorials/creature-design-practical-to-digital-casey-love
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