Digital Tutors Creating A Roman Warrior Agent In Massive Prime | 350.02 MB
In this tutorial well learn how to create a Roman Warrior agent in terms of meshes texture skeleton and actions. We are going to start this training by giving some vital tips and instructions about creating our agent model and textures.
Well then talk about the best ways to optimize and arrange the production files of this agent and learn how to create an agent skeleton in Massive. We will then export skin weight meshes and textures from Maya to Massive and create some geometry and texture variations. We will learn how to re-target motion capture from an outsource skeleton to our agent skeleton using MotionBuilder and much much more.
By the end of this training you will be able to create a Massive agent from scratch and add any action from different sources to be use in the production process.
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