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Free Full Download Digital Tutors - Indie Game Development Pipeline Volume 5 Boss Character Modeling and Texturing with Justin Marshall


Digital Tutors - Indie Game Development Pipeline Volume 5 Boss Character Modeling and Texturing with Justin Marshall





Digital Tutors - Indie Game Development Pipeline Volume 5 Boss Character Modeling and Texturing with Justin Marshall

Digital Tutors - Indie Game Development Pipeline Volume 5: Boss Character Modeling and Texturing
Duration: 2h 49m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | 1.89GB
Genre: eLearning | Level: Intermediate | Language: English


If you started the Indie Game Development Pipeline with Volume 1 youve had a chance to work on your game concept art begin creating the actual game functionality and work on the hero model.
Digital Tutors - Indie Game Development Pipeline Volume 5 Boss Character Modeling and Texturing with Justin Marshall


In this volume well build the geometry for our boss character a giant cyclops rock monster using ZBrush and Maya LT.
Well begin by looking at the concept art and then jump into ZBrush to work up a quick armature. Well take that rough geometry into Maya LT where well use polygon modeling tools to modify the basic structure. Back in ZBrush well use several techniques to sculpt stylized rocky detail into our model and add any necessary pieces. Well continue the process by painting all of our objects. Finally well use ZBrush and Maya LT to create a cohesive UV layout and output normal and color maps for the objects. Then well bring everything together in Maya LT to preview it.
Once youve completed this volume you can move on to Volume 6 where youll go through the process of rigging and animating the hero character using Maya LT. Then you can continue on with volumes on rigging and animating the boss and final game assembly.
These tutorials are step-by-step using our particular concepts but we really encourage you to have some fun and make it your own.

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Digital Tutors - Indie Game Development Pipeline Volume 5 Boss Character Modeling and Texturing with Justin Marshall

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