Digital Tutors Indie Game Development Pipeline Volume 5 | 2.15 GB
If you started the Indie Game Development Pipeline with Volume 1 youve had a chance to work on your game concept art begin creating the actual game functionality and work on the hero model. In this volume well build the geometry for our boss character a giant cyclops rock monster using ZBrush and Maya LT.
Well begin by looking at the concept art and then jump into ZBrush to work up a quick armature. Well take that rough geometry into Maya LT where well use polygon modeling tools to modify the basic structure. Back in ZBrush well use several techniques to sculpt stylized rocky detail into our model and add any necessary pieces. Well continue the process by painting all of our objects. Finally well use ZBrush and Maya LT to create a cohesive UV layout and output normal and color maps for the objects. Then well bring everything together in Maya LT to preview it.
Once youve completed this volume you can move on to Volume 6 where youll go through the process of rigging and animating the hero character using Maya LT. Then you can continue on with volumes on rigging and animating the boss and final game assembly.
These tutorials are step-by-step using our particular concepts but we really encourage you to have some fun and make it your own.
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