Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation
Duration 3h 30m | Level Beginner | Project Files Included | MP4 | 1.55 GB
In this volume of the Indie Game Development Pipeline well learn about the process used to create animated assets for Unity with the help of Maya LT a version of Maya specifically geared towards artists that would like to build their own games. In this series well focus on the rigging and animation process of the hero character. Well learn how to approach building skeletons and control systems. Well also cover skinning techniques for polished deformations. Once the rig is finished well then jump into animation and learn how to create appealing performances with time-saving techniques that really work. By the end of this training youll have the understanding you need to rigging and animate your own hero models.
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