Digital-Tutors - Real-Time Aging and Decay for Games in UDK and Photoshop With Clinton Crumpler
Advanced | 2h 52m | 2.00 GB | Project Files | Software used: UDK(2012-10)Photoshop CS5 Maya 2012 Ndo2 xNormal ZBrush 4R4
In this tutorial we will discuss creating a damaged and worn asset from a new asset and control a real time transition between the two states.
Condition damage and aging of materials is important to understand for each asset an artist makes. Not only should they understand how the object was created when new but also how the build-up of wear and damage will effect the objects surfaces and edges.
By the end of this training you should have a better understanding how to approach creating aged and decayed assets for games.More Info: