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Digital Tutors Creating Animated Graphs In Cinema 4D



Digital Tutors Creating Animated Graphs In Cinema 4D

Digital Tutors Creating Animated Graphs In Cinema 4D | 1.6 GB

In this series of tutorials, we will be learning how to create and animate graphs in CINEMA 4D. We will first start with graphs that have been laid out in Illustrator and then import those to CINEMA 4D.

We'll learn a lot of different ways to speed up the process while creating a line, pie and bar graph. Then we'll use Mograph Cloners and Effectors to quickly duplicate and animate objects. We also get creative with the tabs in some of our primitive objects, like the slice tab for cylinders.

You'll also learn lots of ways to re-purpose work that you have already created if you are making a series of graphs. This training is for you if you want to learn how to make graphs in CINEMA 4D that look professional and can seamlessly blend into your next motion graphics project.

01. Introduction and project overview 00:00
02. Preparing the Illustrator Files 09:16
03. Importing and using the Illustrator paths as splines 08:51
04. Extruding the text and splitting into multiple projects 08:16
05. Creating a sweep animation for the line graph 08:21
06. Preparing the text for animation 07:19
07. Creating a swing text animation 06:40
08. Creating a pop text animation 04:47
09. Texturing the graph 06:49
10. Creating an animated camera rig 07:48
11. Using the visibility property of the Display tag 07:02
12. Fine-tuning the camera animation 03:52
13. Creating the pieces of a pie graph 09:01
14. Animating the with the cylinder slice 04:37
15. Adding a scale animation for the pie pieces 06:32
16. Using a Boole to cut our shapes in the pie 04:40
17. Borrowing from our other text animations 06:05
18. Adding Display tags and keying the sweep 04:54
19. Animating the camera for the pie graph 04:53
20. Adding textures 04:15
21. Converting our bar graph coin to a 3D shape 08:41
22. Using a MoGraph Cloner to create a stack of coins 08:09
23. Adding further animation to the stack of coins 02:55
24. Repurposing the original coin stack 06:48
25. Using an Effector to add spin to the coins 07:03
26. Creating the legend 04:40
27. Animating the camera and smoothing the F-curves 08:58
28. Retiming text reveals 05:23
29. Changing the render settings 08:44
30. Checking our render 07:36
31. Rendering the graphs 05:51

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