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Free Full Download Digital Tutors Modeling Realistic Hands In Maya And Mudbox


Digital Tutors Modeling Realistic Hands In Maya And Mudbox



Digital Tutors Modeling Realistic Hands In Maya And Mudbox

Digital Tutors Modeling Realistic Hands In Maya And Mudbox | 921.07 MB

In this course we will explore methods for building realistic hands using Maya and Mudbox. Hands are one of the most expressive parts of many of the characters we create. Because of this, a lot of time should often be spent focusing on the hands.

There are, of course, a nearly infinite number of styles in which to build a hand. In this course, we will concentrate on a hand that can go with a more realistic character. We'll start by talking a little about the proportions and anatomy of hands. Then we'll go over tools and methods for creating base geometry with topology that will help in sculpting and animating. Then we'll take the mesh into Mudbox and begin sculpting high-resolution details such as skin wrinkles, knuckles, and skin textures. Finally, we'll take our geometry and maps out of Mudbox and back into Maya. Once you've completed this course, you'll have a much better idea of how to go about building hands for your characters and how to create the detail you need in a useable state.

Lesson Outline (18 lessons)
1. Introduction and Project Overview
2. Building a basic template for the hand
3. Modeling the fingers
4. Adding fingernails and placing the fingers
5. Connecting the fingers and adding webbing
6. Building the knuckles
7. Creating a framework for the hand
8. Filling in the palm geometry
9. Finishing the palm
10. Redirecting resolution on the back of the hand
11. Preparing geometry for export
12. Making large-scale changes in Mudbox
13. Posing the fingers
14. Sculpting the knuckles
15. Sculpting the palm
16. Sculpting the thumb area
17. Adding skin detail with stamps and bump maps
18. Transferring hand geometry to Maya

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