CINEMA 4D for Maya Artists
English | .mp4 | Video: h264 yuv420p 1280x720 15.00 fps | Audio: aac 44100 Hz stereo
Genre : eLearning | 1h 46m | Intermediate | 1.1 GB
Both Maya and CINEMA 4D are powerful all-around 3D content creation applications that each have their own strengths. Sometimes an artist who has primarily worked in one application Maya for instance finds that they need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects but they just need to know the capabilities of the new application and where they can quickly find the tools and functions theyre looking for.
Rather than going through a long introductory project with a lot of basic information well cut straight to the information you need to start working quickly in CINEMA 4D. Well talk about how CINEMA 4D deals with geometry and talk about its unique hierarchy based workflow. Well cover polygon modeling tools and workflows like Extruding Beveling and working with Deformers. Well also cover the use of splines and generators to create geometry from those splines. Well touch on UVs animation lighting rendering and cover a few things unique to CINEMA 4D like multi-resolution sculpting and the MoGraph tools.
By the end of this training youll be able to take your Maya knowledge and continue to work in CINEMA 4D. Once done if there are any tools or functions youd like to know more about you can go through any of the multiple CINEMA 4D courses we have to get a deeper look.
Click my nick to see more my articles