Digital Tutors Getting Messy With Debris For Games In 3ds Max | 2.03 GB
In this series of tutorials we will be discussing several techniques for creating debris for games. Well start out by learning how to utilize decals to create debris that may be too tedious to model and to place in a game environment. After that well learn a very simple technique for creating a trash bag that will be used in our large debris pile which well create later in the course.
Once that is finished well discuss why static assets are crucial for game environments and how we can prepare them for use in a game engine. Then well discuss assets that will use physics in the game engine and how we as the artist help in that technical workflow.
To wrap up these lessons well discuss how to easily create shattered glass using the MassFX system in 3ds Max.
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