Look Development Pipeline using nDo2 and dDo in Photoshop
ZBrush 4R6 Maya 2014 UVLayout v2 Pro XNormal 3.18.3 nDo2 dDo 5.2 Photoshop | h264 yuv420p 1280x720 30.00 fps l Audio: aac 44100 Hz stereo | Advanced | Genre : eLearning | 5h 41m Level Advanced Project Files Included | 4.4 GB
Throughout this series of lessons we will be setting up procedural bakes and batch texture mapping. We will use sculpts from ZBrush Headus UVLayout xNormal Quixel nDo2 and Quixel dDo 5.2.
We will learn about the creation of specific maps that are generated quickly. We will create maps such as normals from scratch automatic creation of diffuse and ambient occlusion among others using Quixels suite of software. Finally we will be rendering out our bakes and model with Marmoset 1.10 and KeyShot for final usage in Photoshop.
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