Digital Tutors Creating Digital Humans Series | 5.14 GB
Learn a production workflow to organic modeling, UV layout, texture mapping, shading, and rendering using an array of tools and techniques for creating realistic humans from reference. Series contains 4 products and a total of over 20 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Perfect for students and professionals.
Popular highlights include:
Polygon and Subdivisional Modeling
Learning Anatomical Structure
Adding Muscle Definition
Creating Believable Likeness
Refining Edge Flow
Matching Facial Features
Adding Asymmetrical Details
Matching Photographic Reference
Optimizing Geometry for Texturing
Using UVLayout from Headus
UV Layout in Maya
Reference Images as Texture Base
Color Correcting Texture Sections
Texturing NURBS Surfaces
Creating Procedural Eyes
Troubleshooting UV Seams
Fast Skin Shader in mental ray
Generating Maps for SSS Layers
Creating Shading Networks
Adding Bump Maps
Creating Hair Strands with Paint Effects
Adding Digital Makeup
Creating Lighting Setup
Included in this bundle:
Creating Digital Humans 1: Volume and Muscle
Learn organic modeling techniques and a production workflow to creating clean topology and establishing anatomical volume and muscle to create a realistic human from reference.
Creating Digital Humans 2: Definition and Detailing
Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference.
Creating Digital Humans 3: UV and Texture Mapping
Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference.
Creating Digital Humans 4: Shading and Rendering
Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference.
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