Digital Tutors - Rigging Your First Character in MODO
Duration 3h 28m Level Intermediate Project Files Included l 2.45 GB
In this tutorial we値l learn how we can take a modeled character and prepare it for animation.
We値l begin this process by using MODO痴 skeleton tool to build a hierarchy of joints throughout the body. As we build our skeleton we値l learn how to fix the orientation and alignment of joints along with some basic knowledge of parenting. Once we致e constructed our skeleton we値l learn how to bind it to the mesh and explore some of the weight painting tools that can be used to edit the influence our joints have on the geometry.
Following this we値l dive deeper into rigging our character by learning how to apply inverse kinematics, locators, constraints, and control surfaces along with other cool tools and features to provide our character with the functionality it needs for an animator. Finally, we analyze the functionality of our rig and fix any issues that may have occurred.
After watching this tutorial you値l be ready to begin rigging your own characters with more confidence while having a lot of fun.