Digital Tutors - Hard surface Modeling Techniques in MODO 701 With Justin Marshall
Duration 3h 34m | Project Files Included |15 FPS MP4 | 1.79GB
In this series of tutorials, we will talk about some of the tools and techniques you can use to create hard-surface models in MODO.
We will start out by talking about using reference images to model from within our MODO viewports. We値l then begin to block in the different pieces of our example project before refining each one. We値l explore powerful and useful tools like Loop Slice, Bevel, and Add Loop to add dimension and detail to our polygon pieces. We値l talk about maintaining smooth contours and learn to adjust the hardness of our edges using additional loops. We値l learn to move polygons between mesh items for a quicker and more flexible workflow. We値l also learn to connect multiple pieces of geometry seamlessly to create a molded look. We値l also learn techniques for creating holes and openings on contoured surfaces. The tools and techniques that you will learn will be applicable to any hard-surface model and you値l be able to apply them to your own projects in no time.