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Free Full Download Design3 - Adobe Photoshop Pack 2011

Design3 - Adobe Photoshop Pack 2011

Design3 - Adobe Photoshop Pack 2011
Design3 - Adobe Photoshop Pack 2011
English | Size: 1,8 GB

Photoshop CS5 Interface Get familiar with Adobe Photoshop CS5. You'll start by learning the many tools and options that make up Photoshop's intricate interface. Then you'll move on to creating custom workspaces and editing your screen mode options in order to discover the layout that works best for you.

Photoshop CS5 Tools and Techniques Learn to create your own image files in Photoshop! Explore and use essential tools like the pencil, brush and pen before familiarizing yourself with powerful, yet staple, features such as selections, layers, masks, blending modes and smart objects. You'll also work with filters, hone your gradient skills, master the use of type and much, much more.

Concept Art With Photoshop - Weapons This concept art tutorial will show one method of creating a prop illustration in Photoshop. We will begin by creating a flat silhouette of the object in black. Then by using a combination of gradients and clipping masks to establish lighting and values, we will flesh out the silhouette into a rendered weapon. After the object is rendered in grayscale we will show methods of adding color, and tips for creating artificial lights.

Concept Art With Photoshop - Characters In this tutorial we'll cover the steps on how to create an orthographic character rendering in Photoshop. We'll begin with a line drawing of half the character then refine the edges as we fill it in, next we'll continue working in grey-scale while adding shading and lighting to bring out the character's form. Then using simple Photoshop techniques we'll go on to create symmetrical front, back and side renderings. Finally, we'll add a color overlay to give our character a unique look.

Creating Custom Facemaps This tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and edit them together so that they are ready to be mapped onto a 3D game model as a single texture. If you've ever wanted to see your own face inside a video game, this is the lesson for you.


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